perspective

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The van­ish­ing point has always held a cer­tain mys­tique about it to art his­to­ri­ans and art con­nois­seurs alike. The cre­ation of spe­cific van­ish­ing points in the early Renais­sance was a turn­ing point in the art world, and led to cement the depth in many paint­ings of this time period. Before this point, most artists used skenographia on stage in order to give it more depth, with the artist Giotto even attempt­ing a math­e­mat­i­cal cal­cu­la­tion to deter­mine points of dis­tance within art.

Brunelleschi was the first Renais­sance artist to use the van­ish­ing point and depth per­cep­tion dur­ing this time period. Brunelleschi addi­tion­ally noticed that when draw­ing Flo­ren­tine build­ings, all lines con­verged at the hori­zon line, there­fore lead­ing to the real­iza­tion of the van­ish­ing point. Other artists such as Donatello and Perug­ino helped to fur­ther cement the impor­tance of depth dur­ing this time, cul­mi­nat­ing in Da Vinci’s Last Sup­per; never before had there been a paint­ing with such math­e­mat­i­cal accu­racy in rela­tion to depth per­cep­tion and lin­ear for­ma­tion. The real­iza­tion of lin­ear per­spec­tive and the van­ish­ing point was kept within Italy for years before flour­ish­ing through­out the rest of Europe.

The checker­board floor pat­tern is one of the most obvi­ous exam­ples of orig­i­nal per­spec­tive. Alberti was one of the first artists to rec­og­nize this phe­nom­e­non, and named it as the “pave­ment” con­struc­tion, as it typ­i­cally led to the addi­tion of a pave­ment scene. He later wrote a trea­tise enti­tle “De Pictura/Della Pit­tura” explain­ing the proper meth­ods of per­spec­tive paint­ing. His the­o­ries were based more on pla­nar pro­jec­tions and cal­cu­la­tions using the height of tri­an­gles in the dis­tance, and also using pre­vi­ous math­e­mat­i­cal con­cepts from Euclid.

The van­ish­ing point and depth per­cep­tion are con­cepts which we take for granted today because we have never known an art world with­out them; how­ever, if you tra­verse through the ages, you will see pieces from the Mid­dle Ages where the baby Jesus appears to be the same size as Mary because the artists had no way in which to sig­nify per­spec­tive. It is amaz­ing to view in art muse­ums this sub­tle change in tech­nique; many muse­ums have paint­ings set up in chrono­log­i­cal order, or at least by major move­ments. The Renais­sance was truly its own move­ment within the art world, and sym­bol­ized a shift away from the chaotic, extremely fanat­i­cal world of the Mid­dle Ages.

With­out this kind of rev­o­lu­tion within the art world, we would still be look­ing at one-dimensional art works, lack­ing a proper depth per­cep­tion. This would prove to be a com­pletely dif­fer­ent world from the one we know now, per­haps even lack­ing the fun­da­men­tals of tele­vi­sion and movies. With­out depth in art, that could not have trans­lated over into any other medium. There­fore, we owe a great deal to these post-Medieval artists who truly paved the way for mod­ern art and art move­ments. Picasso would not have been able to exist with­out his acute under­stand­ing of the many lay­ers of depth and per­spec­tive, and we there­fore would have missed out on abstract art entirely as well as every sub­se­quent mod­ern art movement.

This post was con­tributed by Heidi Tay­lor, who writes about the online schools. She wel­comes your feed­back at HeidiLTaylor006 at gmail​.com.

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Size perspective

The moun­tain is big­ger than the house; the house is big­ger than the man. When objects are sized accord­ing to how large they really are (or are expected to be) then the eye inter­prets them as exist­ing in orderly three-dimensional space. This works even when a more geo­met­ric approach would make a small object that is close to the viewer take up a larger area of the pic­ture than a large object that is far away.

Size per­spec­tive is a con­ven­tion in some pre-Renaissance West­ern art, as well as many tra­di­tional non-Western art styles, such as Per­sian or Chi­nese. It is inter­est­ing to look at works from cer­tain East­ern art tra­di­tions (such as Japan­ese wood­block prints), com­par­ing art from before and after the adop­tion of “mod­ern” geo­met­ric per­spec­tive conventions.

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Edge perspective

A hard rough edge comes for­ward. A hard smooth edge also advances, but not so much. A blended edge tends to recede.

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Shadow perspective Accu­rate appli­ca­tion of shadow, espe­cially cast shadow, defines three-dimensional space. This is one of the most pow­er­ful uses of chiaroscuro.

In the top exam­ple, even with fore­short­en­ing and over­lap visual cues, the space is fairly flat. In the lower exam­ple, the addi­tion of form shadow on the front­most object, and cast shadow from it, space is much more clearly defined and the illu­sion of dimen­sion­al­ity is greatly strength­ened. This is just a beginning—adding form shadow to the rear­most object, and a cast shadow from it, would enhance the effect.

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Contrast perspective

Objects with less con­trast against their back­ground appear to recede. Objects with more con­trast against their back­ground appear to advance.

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linear perspectiveThis is what you think of when you think of per­spec­tive. When a scene con­tains straight lines (roads, build­ings, boxes, the inte­rior lines of a room) the rules of geom­e­try dic­tate that those lines recede from the viewer in pre­dictable ways. A series of objects arrayed in a line (build­ings on either side of a city street, for exam­ple) will recede together toward a mutual van­ish­ing point. If they are aligned on a flat plane, and the viewer is near the ground, then the van­ish­ing point will be on (or very close to) the hori­zon. If there are dif­fer­ent groups of objects on dif­fer­ent lines, then there can be mul­ti­ple van­ish­ing points. If the plane is not flat (a group of build­ings on the bumpy streets of San Fran­cisco, for exam­ple) then there can be many van­ish­ing points, some on the hori­zon and some not.

The effec­tive use of lin­ear per­spec­tive pro­vides the eye with pow­er­ful cues about the nature of three-dimensional space in the scene. The overuse of lin­ear per­spec­tive starts to look less like art and more like a silly stunt involv­ing some­one with a ruler and not enough to do.

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Texture perspective

When there is a pat­tern in which ele­ments of the pat­tern appear to recede by con­sis­tently becom­ing smaller, denser, and fainter, then the illu­sion of three-dimensional space is enhanced.

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Overlap perspective

Another sort of per­spec­tive occurs when one object over­laps another. The eye inter­prets one as in front of the other, thereby cre­at­ing a sense of dimen­sional space.


Update 2 March 2007: Edited image for clarity.

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Atmospheric perspective

Here’s another kind of per­spec­tive. When a series of objects goes from high chroma, low value, and warm hue to low chroma, high value, and cool hue, the illu­sion is cre­ated that they are reced­ing into the dis­tance as more and more air is between the viewer and the objects as they get fur­ther away. This effect can be used as an artis­tic con­ven­tion even when the per­ceived dif­fer­ence in dis­tance is too small to pro­duce the appar­ent atmos­pheric effect, as in objects at dif­fer­ent dis­tances within a room.

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Recession perspectivePer­spec­tive is a visual device used to cre­ate the illu­sion of three-dimensional space. How manyu dif­fer­ent kinds of per­spec­tive are there? Lots.

Here’s one: reces­sion per­spec­tive. When a series of sim­i­lar objects gets smaller in a reg­u­lar man­ner, the illu­sion is cre­ated that, instead of a series of smaller and smaller objects, they are instead same-sized objects reced­ing in space.

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